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Joshua Hale
  • Male
  • Clemson, SC
  • United States
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Joshua Hale's Friends

 

Joshua Hale's Folio

Latest Activity

Why is BP drilling for oil in water over 5,000 ft deep when there are supposedly better wells in much shallower waters? This leak would have been fixed within days if the waters were only 300 ft or so.
June 6
June 3
Achieving that kind of look is a very time consuming process. This is one of the primary reasons why AAA game titles( the ones with realistic graphics) cost tens of millions to make and take years to complete.
May 2
From what I gather many if not most highend illustrators do their work with a pen tablet and some combination of Photoshop and/or corel painter, others use illustrator. Their work is fabulous and equals or exceeds the quality of traditional graphics…
April 27
Whether you use a PC or a Mac it is essential that you spend your money on the largest monitor(s) and most memory. My setup consists of (2) 21" LCDs hooked to my Mac Pro where I run OSX for most programs and XP for the few that don't. I have unique…
April 7
Depending on what you want to design Maya could be very useful. For residential design its overkill and cumbersome but for conceptual and far out stuff it's great. I would also recommend Modo as most professional VFX folks have switched to Modo for…
March 26
Currently in the Computer graphics industry (where all the innovation is taking place) there are several trends taking place: Max people are moving to a Modo (modeling, texturing, UV layout) and Maya (for animation, rendering, putting it all togethe…
March 12
December 10, 2009

Profile Information

Title
Job Seeker
University
Master of Landscape Architecture, Clemson University 2009
Years of Professional Experience
Still in School
Current Employment:
student
Personal Website:
http://www.joshuahale.net
Favorite Designers
Kiley, Olmsted, Buckminster Fuller, Winston Churchill
Other Crafts/ Interests
Creative digital media

Comment Wall (2 comments)

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At 5:02am on April 10, 2009, Edward Flaherty said…
The Unity Website is hot!!!

What if you could create a multi-user game that allowed each player the ability to create, for example, his idea of spatial definition and sequence, that is movement through the landscape, to demonstrate how he imagines the 4D experience to be designed...then everyone else can move through the other designs and comment on them...does that make any sense to you, Joshua?
At 12:49am on April 10, 2009, Edward Flaherty said…
Drop some notes about your la game engine studies...that is the real thing!
 
 
 

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